The frescoes of this octagonal room illustrate a giant skinless god swinging a black scythe through a crowd of Tlaca warriors. A Tlaca glyph carved from stone rests on the floor. Again, someone has written “Don’t touch!” in chalk next to it. There are shattered bone fragments on the stained ground. One of the walls appears to have been tunneled out by a burrowing creature.
If the glyph is touched all creatures must make a DC 15 Dexterity saving throw or take 2d6 slashing damage as an obsidian blade comes scything out of the wall. The stone door to room 2 is unlocked, the stone doors to 8 and 9 are locked. The tunnel leads to area 10.
Sidebar: Tlaca Glyphs
The walls of the temple are covered in hieroglyphs, frescoes, and designs. These enchanted Tlaca Glyphs are carved from stone in the shape of Tlaca hieroglyphs. The idea is to make the players want to interact with them. The first one they meet is friendly, the second one unleashes a scythe. Someone from the Skullduggery Guild wrote “Don’t touch” in chalk next to it. This is meant to tempt the players further. You know there’s someone at the table who will touch it simply because someone else told them not to.
In a game I ran I had the players come to a fork with two tunnels leading down different sides. Written in glow-in-the-dark paint was a warning: “Don’t go this way.” there was no sign as to who wrote it. My players debated for a long time about which way to go. The Skullduggery guild also uses a form of hobo code, writing on the walls in chalk to warn other members of the guild. However, they mean nothing if you don’t already know the code.



